Jan 16, 2007, 11:03 AM // 11:03
|
#101
|
Frost Gate Guardian
Join Date: Sep 2005
Location: TeXaS
Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
|
Will there ever be a spell checker in GW? Ok, unimportant but I tried.
Question 1: How is the Auction House coming along? It would be nice to have it to where you can drop your item off with it's description and asking price, and forget about it. Then come back a day or week or whenever later and check up on it to see if you sold it. If it sold, just collect your winnings and be off!
Question 2: Pets. How I'd love to be able to switch from my charmed "lion" animal skill, over to my charmed "moa bird" animal skill. Come on, your killing me here! Am I or am I not a BEAST MASTER? So my question is: Will we ever be able to have more than one charmed animal skill? At least able to charm one animal from each chapter. (I'm thinking the skill names could be: charmed tyrian animal, charmed canthan animal, etc, etc.)
Question 3: My most important one here. Will we EVER be able to add-on an existing GW account with another (same chapter) GW account? Reason is I have 2 Prophecies accounts, Regular Edition and a Collector's Edition. This was in the days when you had to buy another account to store stuff in by the way. Well, unfortunately I couldn't get a hold of a CE until about 8 months after buying the regular GW. Will there be a way for ya'll to delete the account I want reset, so that I may add the key to my account? I'd hate to have a $65 CE GW sitting on my shelf collecting dust while my regular account has all the good armors and time spent on it. Thank you, that is all.
|
|
|
Jan 16, 2007, 03:53 PM // 15:53
|
#102
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
Dear ArenaNet:
Are you concerned that the PvE game is gravitating more toward single-player with the introduction of heroes (coupled with henchmen)?
Are you planning on further making changes (i.e. other than the new infrequently-used party system) to encourage cooperative gameplay?
Do these changes include improved drops for human-player only groups, access to certain PvE/PvP areas restricted to allow only human players, etal?
It's all part of the same question...
|
|
|
Jan 16, 2007, 04:15 PM // 16:15
|
#103
|
Ascalonian Squire
Join Date: Nov 2006
Profession: E/N
|
questions
1. Are there any current or future plans to increase storage space? With the addition of inscriptions, and juggling various gear for each incarnation of Koss et al, I find the current storage space painfully limited.
2. Will new content ever be back-added to previous chapters?
|
|
|
Jan 16, 2007, 09:14 PM // 21:14
|
#105
|
Academy Page
Join Date: Jun 2006
Guild: Life With The Thrill Kill Kult [Kult]
Profession: R/
|
There was a thread started about taking the named hero henchmen in Prophecies and Factions, and letting people make Heroes out of them. Has this been considered, or would they be interested in doing it?
|
|
|
Jan 17, 2007, 12:17 AM // 00:17
|
#106
|
Pre-Searing Cadet
Join Date: Jun 2006
Guild: Gods Deamons
|
Dear Anet, how tall are the average NPCs?
Not really a big deal but it bugs me XD
|
|
|
Jan 17, 2007, 01:22 AM // 01:22
|
#108
|
Academy Page
Join Date: Aug 2006
Guild: Xen Of Onslaught[XoO]
Profession: Mo/
|
Will Fissure Armor crafted before the release of NF be able to be traded in for an inscribable version of that Piece of Armor
|
|
|
Jan 17, 2007, 02:02 AM // 02:02
|
#109
|
Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
|
Any chance of having abilities such as mining, fishing, skinning? This would add so much depth and variation to what players can do in Guild Wars.
Crafting could expand this further.
Please can you give rangers some weapons with expertise, beast mastery and wilderness survival requirements? And can we please have bow grips for +1 of said attributes?
Is the AI for pets being looked at, because they are very slow to respond, sometimes not even attacking targets, and never switch targets when needed.
A pet control system with basic commands is needed too.
Can we have some player control over the music please? A little jukebox would be nice, or let us assign music to each zone ourselves.
Pet storage?
Thanks.
|
|
|
Jan 22, 2007, 06:39 AM // 06:39
|
#110
|
Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
|
Last chance for questions as I am going to work on consolidating things this week and send some of the harder ones up ahead so they can prep for them.
|
|
|
Jan 22, 2007, 07:45 PM // 19:45
|
#111
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
Eek!
Part of me feels selfish for asking two more questions, but one is question generally everyone would like to hear about and another is more of a personal.
But! Seeing that time is running out..
Firstly - Obsidian Armor. Can we see some of this updated visually? The more recent classes have had more details and thought put into their armor, while the core classes don't have much visually going on. I'm not saying change it entirely, but could we see some new art update (for example) on the Elementalist Obsidian while still giving users the option of having the Old Style or the New Style?
Secondly and Lastly - Would you ever consider "hiring out" (Ie: In Game Gold) people to write stories and other information about Guild Wars to make the world we play in even more detailed? (Told you, love details.) - I know that you guys aren't a huge lot, and not one person can write everything. But what if you from time to time had people write stuff, send it, you all review it and it "officially be published, and thus official in the world of Guildwars" on your website?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:18 AM // 02:18.
|